Where a dream meets a drafting table
I started building at eleven — self-taught, bouncing between realistic shooters and cartoon worlds, and wanting to make environments of my own. In 2014 that turned into the project that still defines my work: a faithful recreation of the Disneyland Resort, built so anyone in the world could walk the park from home.
The other half of my toolkit came from an engineering education. Studying civil engineering and engineering management taught me AutoCAD, Fusion 360, and the discipline of building to real measurements. That's what I bring to environment art that most builders can't: worlds that are not just beautiful, but dimensionally true.
Today I build environments and assets for clients across Roblox while continuing the recreation work that started it all.